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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...
Showing posts with label Premise. Show all posts
Showing posts with label Premise. Show all posts
Sunday, 8 July 2018
Thursday, 10 May 2018
Premise: Reflective Statement
Overall I am pleased with how my crit went as I'm only going forwards, it came across that I'm working hard and doing my best which can be worked with and that I will get help. I understand and agree with all the feedback given and know what I must do.
I see preproduction as the most difficult stage, how I work is I need something which is, in a way, given to work with so basing it on my grandad I had the characters and some story, my starting point was filling in the blanks, translating and start recreating it. A big struggle is I didn't know my Grandad and he's no longer with us for me to get what I need for this story, none of my family know much a lot about this story either so there's a lot of work to be put in. I let my family impact too much of what I do, so from now on I'll have to shut them out more (not completely) because their wants are different from my needs, I need to create and fill in gaps without them telling me that's not true or this didn't happen, they know as much as I do which isn't enough to create an animation for, it's based on short film, not a factual documentary.
The animatic I prepared for the crit was not completely what I envisioned my final film looking like, I don't plan it being 7 minutes long and the final thing will be a lot different from the early stages, it was my attempt to visualize what was happening and to make a start so that I can work from that onwards, or as Phil put it, I have my content, my fabric now I can cut shapes from it. I took the story I knew and drew/visualized the possibilities, also thinking about the lectures I've had, trying to apply story arcs and the three act structure to it and elements from the hero's journey, giving my best attempt and getting feedback on where to go from there next. The milk float in the back of my mind was a bad choice, when I googled images of milk floats there were ones with horses however my reasons for making that choice was one because in Ethel and Ernst, Ernst had a float that was driven (although that was based in London, the city would be more likely to have a vehicle float) also my Nan said the floats were on wheels although she was evacuated to Manchester not Yorkshire. Maybe it was on wheels and I chose a modern model to base it on - I will be looking into this more.
The Good:
At the crit we had a guest lecturer who looking at the animatic for the first time with no previous knowledge of what my story was about and before I did my presentation said they understood where and when the animation was set because of the style I designed with. It showed that I have done some research and they like the fact that the woman who is neglecting my Grandad is never seen just the legs down like the woman in Tom and Jerry, which was my influence.
During this project I surprised myself with character design as this is usually my weak area, I am pleased with how they turned out and how I conveyed their character in the storyboards without having done expression or gesture sheets, I felt I'd figure out the characters more if I drew the storyboard before the expression and gesture sheets as in the storyboard I would be drawing those anyway - figuring everything out at once and giving myself an overall something to come back to.
The Bad:
The animatic was too long and it felt like we were always waiting for something which I agree with and, as Phil said, I was putting drawings together to see the reaction. My animatic is just me figuring it out and I don't feel like I'm near done with it yet, gonna take a few more animatics until then. I wasn't able to get the animatic done with sound in time which would have been more impactful and help explain the story in my head more, the next animatic will definitely have sound.
The audience didn't feel much towards it as I showed them what he was feeling rather than making them experience what he was feeling, it isn't in showing them what happened it's putting them through the same experience, which I'm now aware of. Before, when making the animatic, the audience wasn't much in my mind it was trying to visualize and figure things out. Now I've visualized it, my focus is going to switch to making the audience feel and take them on an experience which I will do by examining films, looking at how directors make an audience feel things, studying their tricks. I will get inside my character's head and create an inside experience making his misery more available to the audience, things need to be more traumatic to get across clearer the themes of child abuse and neglect, I need to exaggerate visuals by being more expressionistic, find visual metaphors to use. The audience need to feel him being broken.
The environment doesn't look like it completely fits with the character style choice yet so I will work on that more in addition to working on the story and how linear it is, looking at conveying the passing of time through montaging/repeating aspects. I also need to refocus my shots, majority of it was centered so I will revisit composition, looking at the rule of thirds, looking at shots and paintings for where their focus points are in addition to testing colour schemes for emotional responses.
I see preproduction as the most difficult stage, how I work is I need something which is, in a way, given to work with so basing it on my grandad I had the characters and some story, my starting point was filling in the blanks, translating and start recreating it. A big struggle is I didn't know my Grandad and he's no longer with us for me to get what I need for this story, none of my family know much a lot about this story either so there's a lot of work to be put in. I let my family impact too much of what I do, so from now on I'll have to shut them out more (not completely) because their wants are different from my needs, I need to create and fill in gaps without them telling me that's not true or this didn't happen, they know as much as I do which isn't enough to create an animation for, it's based on short film, not a factual documentary.
The animatic I prepared for the crit was not completely what I envisioned my final film looking like, I don't plan it being 7 minutes long and the final thing will be a lot different from the early stages, it was my attempt to visualize what was happening and to make a start so that I can work from that onwards, or as Phil put it, I have my content, my fabric now I can cut shapes from it. I took the story I knew and drew/visualized the possibilities, also thinking about the lectures I've had, trying to apply story arcs and the three act structure to it and elements from the hero's journey, giving my best attempt and getting feedback on where to go from there next. The milk float in the back of my mind was a bad choice, when I googled images of milk floats there were ones with horses however my reasons for making that choice was one because in Ethel and Ernst, Ernst had a float that was driven (although that was based in London, the city would be more likely to have a vehicle float) also my Nan said the floats were on wheels although she was evacuated to Manchester not Yorkshire. Maybe it was on wheels and I chose a modern model to base it on - I will be looking into this more.
The Good:
At the crit we had a guest lecturer who looking at the animatic for the first time with no previous knowledge of what my story was about and before I did my presentation said they understood where and when the animation was set because of the style I designed with. It showed that I have done some research and they like the fact that the woman who is neglecting my Grandad is never seen just the legs down like the woman in Tom and Jerry, which was my influence.
During this project I surprised myself with character design as this is usually my weak area, I am pleased with how they turned out and how I conveyed their character in the storyboards without having done expression or gesture sheets, I felt I'd figure out the characters more if I drew the storyboard before the expression and gesture sheets as in the storyboard I would be drawing those anyway - figuring everything out at once and giving myself an overall something to come back to.
The Bad:
The animatic was too long and it felt like we were always waiting for something which I agree with and, as Phil said, I was putting drawings together to see the reaction. My animatic is just me figuring it out and I don't feel like I'm near done with it yet, gonna take a few more animatics until then. I wasn't able to get the animatic done with sound in time which would have been more impactful and help explain the story in my head more, the next animatic will definitely have sound.
The audience didn't feel much towards it as I showed them what he was feeling rather than making them experience what he was feeling, it isn't in showing them what happened it's putting them through the same experience, which I'm now aware of. Before, when making the animatic, the audience wasn't much in my mind it was trying to visualize and figure things out. Now I've visualized it, my focus is going to switch to making the audience feel and take them on an experience which I will do by examining films, looking at how directors make an audience feel things, studying their tricks. I will get inside my character's head and create an inside experience making his misery more available to the audience, things need to be more traumatic to get across clearer the themes of child abuse and neglect, I need to exaggerate visuals by being more expressionistic, find visual metaphors to use. The audience need to feel him being broken.
The environment doesn't look like it completely fits with the character style choice yet so I will work on that more in addition to working on the story and how linear it is, looking at conveying the passing of time through montaging/repeating aspects. I also need to refocus my shots, majority of it was centered so I will revisit composition, looking at the rule of thirds, looking at shots and paintings for where their focus points are in addition to testing colour schemes for emotional responses.
Wednesday, 9 May 2018
Premise: A Time Apart Storyboard - Scene 9
Premise: A Time Apart Storyboard - Scenes 6 and 7
Monday, 7 May 2018
Friday, 4 May 2018
Thursday, 3 May 2018
Wednesday, 2 May 2018
Premise: Font Exploring
I've started looking into fonts, trying to figure out my Art Of. I'm not sure if I want my Art Of to look like a Ration Book or a photo album of old photos with a hand writing font, you know how have that old relative that has amazing hand writing who make notes on the back of old photographs - something like that. Or I'm thinking of somehow using both ideas?
Tuesday, 1 May 2018
Premise: Character Concept Art
Premise: Concept Art Redo
New concept art for where Fred stays in Yorkshire, (the cottage house on the left).![]() |
| Desaturation + (Sepia 50%) + Warming Filter 85 (25%) |
![]() |
| Desaturation + Sepia (50%) |
Sunday, 29 April 2018
Premise: Animatic - Beginning Only (No Sound)
I put together my first two scenes that have been storyboarded so far, this is just the beginning still have the middle and the ending to do.
Wednesday, 25 April 2018
Premise: A Time Apart Storyboard - Scene 2
Premise: Cottage Sketches
Sunday, 22 April 2018
Premise: Cottage Visual Research
To get together some visual research other than influence maps I've done a bunch of quick study drawings of cottages and possible compositions, some are of images I found on google and some are from an area near me that has cottage styled houses believed to have been built in the 1920s roughly. Not feeling 100% with where I'm going with this yet...
Saturday, 21 April 2018
Premise: Fred's Host House Concept Art
After yesterday's trip to Piccadilly to meet my favourite artist Loish, I was lucky to see her do a live demo of her work process and since I have felt very inspired, motivated and eager to get back to painting so here's the first bit of environmental concept art for Premise. Set in Yorkshire this is the concept for where my Grandad stays in my animation, isolated and bit scary place on a hill. I also put a sepia filter on the second one to give it that oldish authentic feel. I am contemplating having a sepia filter/look on the overall animation.
Monday, 16 April 2018
Sunday, 15 April 2018
Saturday, 14 April 2018
Premise: Fred Head Turnarounds V2
After receiving feedback from Alan on my turnarounds I went back and fixed it, not 100% certain about them, only the 3/4.
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