![]() |
Timed at: 3:39 |
![]() |
Fred's Case: Timed at 3:29 |
![]() |
Fred's Case: Timed at 4:03 |
A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...
![]() |
Timed at: 3:39 |
![]() |
Fred's Case: Timed at 3:29 |
![]() |
Fred's Case: Timed at 4:03 |
![]() |
Timed at: 1:20 |
![]() |
Untouched Render |
![]() |
1 Directional Light |
![]() |
DL 1: 1 Intensity 0 Exposure - DL 2: 0.5 Intensity Exposure 3 |
![]() |
DL 1: 1 Intensity 0 Exposure - DL 2: 0.7 Intensity Exposure 3 |
![]() |
DL 1: 1 Intensity 0 Exposure - DL 2: 0.9 Intensity Exposure 3 |
![]() |
DL 1: 1 Intensity 1 Exposure - DL 2: 0.9 Intensity Exposure 3 |
![]() |
What happens when you use a spotlight. |
![]() |
No Light |
![]() |
Ambient Light, Left: 0.8. Right: 1. |
![]() |
Directional Light, Left: 1. Right: 0.8 |
![]() |
Directional Light: 0.9 |
![]() |
Spotlight 3 - Rim Light
Cone Angle: 20.000
Intensity: 0.700
Emit Specular: Off
Ray Tracing Shadows: Off
Change colour of light to see where it's hitting on your object.
|
![]() |
Spotlight 3 location |
![]() |
Spot light 1 acts as Key Light Intensity: 1.300 Emit Specular: On Ray Trace Shadows: On Light Radius: 6 Shadow Rays: 24 Ray Depth Limit: 3 |
![]() |
Spot light 2 acts as Fill Light Emit Specular: Off Intensity: 0.500 Ray Trace Shadows: Off |