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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...

Showing posts with label Rendering and Lighting. Show all posts
Showing posts with label Rendering and Lighting. Show all posts

Saturday, 15 October 2016

Three Point Lighting

In addition to the two point lighting, this is where the third goes if you want three point lighting.
Spotlight 3 - Rim Light
Cone Angle: 20.000
Intensity: 0.700
Emit Specular: Off
Ray Tracing Shadows: Off
Change colour of light to see where it's hitting on your object.



Spotlight 3 location































*Putting in a light underneath*

Spotlight 4 - Kicker Light
Intensity 0.300
Emit Specular: Off
Ray Tracing Shadows: Off















When you do this, you get lights with hotspots of whites
so you need to go back and change other light settings (below).

















Fill Light
Intensity: 0.400

Key Light
Intensity: 1.000
Ray Trace Shadows: On
Light Radius: 6
Shadow Rays: 24




Two Point Lighting

Spot light 1 acts as Key Light
Intensity: 1.300

Emit Specular: On
Ray Trace Shadows: On
Light Radius: 6
Shadow Rays: 24
Ray Depth Limit: 3
Spot light 2 acts as Fill Light
Emit Specular: Off
Intensity: 0.500
Ray Trace Shadows: Off
Spotlight 1 is the main light - the key light but we want the back of the ship to have lighting so we have to put in a second Spotlight to act as a fill light and half its intensity. Because the fill light (spotlight 2) creates shadows where we don't want any we turn Ray Trace Shadows off.


One Point Lighting

Volume light
Intensity: 3
Emit Specular: On
Ray trace shadows: On
Light Radius: 1
Shadow Rays: 48
Ray Depth Limit: 3

(To show where light is and how big)