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Showing posts with label Two Point Lighting. Show all posts
Showing posts with label Two Point Lighting. Show all posts

Saturday, 15 October 2016

Two Point Lighting

Spot light 1 acts as Key Light
Intensity: 1.300

Emit Specular: On
Ray Trace Shadows: On
Light Radius: 6
Shadow Rays: 24
Ray Depth Limit: 3
Spot light 2 acts as Fill Light
Emit Specular: Off
Intensity: 0.500
Ray Trace Shadows: Off
Spotlight 1 is the main light - the key light but we want the back of the ship to have lighting so we have to put in a second Spotlight to act as a fill light and half its intensity. Because the fill light (spotlight 2) creates shadows where we don't want any we turn Ray Trace Shadows off.