The aim of this post is to figure out the art direction I'm going to go with and here's the final result (for now) that I plan to use for the main texture, the white represents emissive which will be used as a mask for the VFX I completed in unreal engine.
I started initially with a couple basic rock sculpts and layered them to see what that might look like. I also tried out some brushes I found online and accidentally made cookies:
- Orb pack: https://orb.gumroad.com/l/nOkHw
- Free Stylised Rock Pack: https://80.lv/articles/free-stylized-rock-brushes/
I then started looking into making lava rock material and just my luck - there were a bunch of tutorials on how to do this in blender - small problem, I don't think you can export material maps you've made in blender. Also when I clumped the rocks together and put this material on... Looked like very unhealthy poop haha!
So I started looking away from this more realistic style towards something more stylised. My research led me to an amazing tutorial by Luc Chamerlat: https://www.artstation.com/chamerlat/blog/daPE/how-to-create-a-simple-stylised-lava-using-substance-designer
Stylised Lava by Luc Chamerlat |
This served as a great base to start experimenting with what I want my rock textures to look like! Taking into account how lava tunnels form, I want it to look like there's layers of solidified lava with remnants of ebbing flow patterning the walls.
Modular Rock Pieces:
My scene will be constructed by placing modular rock pieces I've made like lego bricks as demonstrated in the example below from: https://80.lv/articles/clinton-crumpler-closed-quaters-environmen-design/
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