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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...

Showing posts with label Timing. Show all posts
Showing posts with label Timing. Show all posts

Friday, 27 January 2017

Flour Sack Animation


This task was to create a flour sack animation displaying some of the principles of animation:
  1. Weight (leap/jump and land, falling off wrecking ball)
  2. Arcs (wave)
  3. Anticipation (wrecking ball and falling of flour sack nticipated to hit)
  4. Emotion (fear at giant slide falling out of nowhere)
  5. Appeal
  6. Follow through and secondary animation
  7. Staging (Wrecking ball and slide)
  8. Slow in and slow out (wrecking ball)
  9. Timing
  10. Exaggeration (fear at giant slide falling out of nowhere)
  11. Solid Drawing (Wave and leap/jump)
  12. Squash and stretch (landing on ground and the jump/leap).

Friday, 7 October 2016

Weighted Balls

Cartoon Ball - Squash and Stretch
Bowling Ball
Heavy weight so falls quicker, has little bounce and rolls slowly.

Ping Pong Ball
Light weight so quickly bounces as soon as it hits the ground, takes a while before it stops bouncing.
Tennis Ball
Average weight, average bounce, no flexibility for squash and stretch.

Friday, 30 September 2016

12 Principles of Animation: Slow In + Slow Out and Timing



The purpose of this session was to see the difference between time and speed in animation.
Speed in animation all depends how the frames are spaced, at either end the frames are very very close together with tiny spacing between this makes the circle travel slowly. In the middle the frames are further apart, this makes the circle travel faster. This principle of animation is called 'Slow In and Slow Out'. This principle can be applied to things like a swing or a pendulum on a granddad clock.
Pendulum

Pendulum Frames as Onion Skins