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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...

Showing posts with label Arc. Show all posts
Showing posts with label Arc. Show all posts

Friday, 27 January 2017

Flour Sack Animation


This task was to create a flour sack animation displaying some of the principles of animation:
  1. Weight (leap/jump and land, falling off wrecking ball)
  2. Arcs (wave)
  3. Anticipation (wrecking ball and falling of flour sack nticipated to hit)
  4. Emotion (fear at giant slide falling out of nowhere)
  5. Appeal
  6. Follow through and secondary animation
  7. Staging (Wrecking ball and slide)
  8. Slow in and slow out (wrecking ball)
  9. Timing
  10. Exaggeration (fear at giant slide falling out of nowhere)
  11. Solid Drawing (Wave and leap/jump)
  12. Squash and stretch (landing on ground and the jump/leap).

Thursday, 6 October 2016

12 Principles of Animation: Arc

An arc in animation is one of the most basic forms of movement like a body part moving on the joint - the movement follows a trajectory on a pivot.