The thumbnails below he's gone through perspective and horizon lines for my cellar and park environments.

Below he's give me an example on how I can design the mother roboticist to reflect her personality, the left one is more of a mannish character - hard working, where as the right version is more motherly who makes her surrogate robots and dotes on them.

After going over round and rectangular based characters I asked for a triangle based character that was still human.

After a little refresh of everything I've learnt so far, I'm feeling a bit more confident and I understand more how I'm supposed to do this, I won't fully understand until I've done it myself.
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