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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...

Showing posts with label Princes Trust. Show all posts
Showing posts with label Princes Trust. Show all posts

Friday, 19 March 2021

Get Started with Games Design: The Prince's Trust in Partnership with NextGen Skills Academy and Sony

From the 15th - 19th March I took part in a week long Games Design course with the Prince's Trust in partnership with NextGen Skills Acadeny and SONY. This was such as great opportunity to learn about what goes into making games and how the pipeline differs to film (the area of animation my degree focused on). This was also a great opportunity to meet people who for years have and are still working in games.



DAY 1:


Monday we were given the brief to create a pitch for a simulation game for console and PC. A simulation game is any game that puts you in control of a certain role - i.e. Zoo Tycoon/Planet Zoo puts you in the role of owning and managing a zoo. We will be presenting our pitches to SONY at the end of the week on Friday. 

We also went over game ideation and what features and mechanics can be found in simulation games, i.e. time management, rewards, consequences, objectives, skills etc.
  • A game feature is a distinctive trait / attribute. Such as an element in the game i.e. PVP or something visual like character customisation.
  • A game mechanic is how the thing works / the rules around it and is something that effects gameplay. i.e. Re-spawn.


DAY 2:


Tuesday we went over what goes in a games design pitch and looked at different audience categories focusing on the group that simulation games appeal to most. 

We were later joined by a Games Designer from Playstation London who spoke about his journey into games and how he uses experiences outside of games to design.

In the afternoon, we were digitally put into groups to share and discuss our individual initial ideas. Some of us also began to fill out a few parts of the pitch, (X-Statements, moodboards, mechanics, features etc), ready to share with our group again on day 3.


DAY 3:


Wednesday we had a lecture about what goes into producing a game, lookin at game design documents, the production pipeline, alpha and beta testing and launching/marketing. 

We were then joined by an associate producer at Playstation who talked about her route into the industry and had great advice to share.

In the afternoon we went back into our groups to share our x-statements and to review where we are with our pitches, we were all given feedback to work on ready for day 4.


DAY 4:


Thursday morning we has a lecture about Marketing for games and everything that goes into it - also we were shown an example of a games pitch and what a more indepth one would look like if this course were longer than 5 days. We then had a few people practice their pitches with the group for feedback until lunch time.

In the afternoon, we were joined by a panel from Playstation who spoke about their career routes into the industry, interview advice, about some of the games they've worked on and what they love about working in the industry! The rest of the day was spent going through our pitches in our smaller groups.


DAY 5:


Friday was the final day of the course where we presented our pitches to a group from PlayStation! It went so well, not just for me but for everyone else too! Everyone seemed to love my idea which was a panda simulator game! (It’s basically a combination of Goat Simulator and “Never Say No To Panda Advert” series). Anyone who knows me shouldn’t be so surprised by this.

This entire week has been such a great experience and I’ve loved every minute of it! I’m so grateful to everyone involved.


Thursday, 3 December 2020

Get Started with Apps: The Prince's Trust in partnership with Made By Milk


During the last week of November, I took part in the week long "Get Started with Apps" course with the Prince's Trust. I learned how to code in HTML, CSS and Javascript coding languages using Glitch. I also learned about jQuery and protoyping apps. 

Part 1 of the course was learning to code, I made the below app - designed for mobile screen sizes. 

https://dj-jokes.glitch.me/

Part 2 of the course was designing and prototyping an app, the idea was an interactive wellness app that we called Lightly. I was responsible for designing the app, here's a sneak peak of the logo I designed using procreate. The lotus is symbollic for wellness as the flower grows through muddy waters and blooms above it, I placed it inside a balloon - one of the lightest lightest things in existence.


One day I hope to learn how to use AR in an app.


Tuesday, 31 March 2020

Future Leaders with the Prince's Trust

Throwback to the end of February, I attended an event with the Prince's Trust called Future Leaders. 
The event's aim was to help people discover their authentic selves and unleash their inner leaders, not in a manager-leader sense, but as in leading your own life (I think). Future Leaders helped me discover what has been holding me back mentally and helped restore my confidence after it took a dip.

We looked at elements that drive our behaviour and who we are such as our inner critics, our core values, our ikigai and how elements of it relate to our ideal job. We shared our stories and reframed them in a more positive light to find the values and gifts in them. We ended the day by going through things we can do to self-care.


Inner Critics

We all have inner critics - the voices in our heads, the event broke them down into the archetypes below. When you realise and understand your critics, separate them from yourself because seeing them as a separate entity makes learning to control it easier. When your critic starts controlling you that's when it becomes unhealthy.


I learned that my inner critic is mostly "the general" and I don't see it as a bad thing. I hold my general accountable for some of my good traits such as my proactiveness, my desire to keep learning, keep creating, keep improving. But on the other hand there are times when I let it consume me without realising, I start to feel like no matter how much I do, I've not done enough, which escalates into other negative thoughts. Since this realisation I've gotten a lot better at recognising and preventing that feeling from taking over - mostly through learning how to manage my time healthily and bring balance to my life.

*Not my diagram*


Core Values and Ikigai

During this activity we reflected on aspects of ourselves and how that fits in with our career goals. This activity reconnected me to why I chose a career goal in animation in the first place.
*Not my diagram*
What do I love? Stories, art, life, people (friends, family, members in online art communities). What the world needs? Joy, kindness, passion, creativity and education. What am I good at? Learning, digital modelling, technical problem solving, creating, sharing and being kind. What can I be paid for? Working in the animation industry which combines all these elements.

As an additional thing to understand myself better I've taken a few quizzes on good&co who give you your own personality guide pdf for free. Also there's https://www.16personalities.com/ 



Self Care Dos and Don'ts

Dos: Talk to someone close to you, go for a walk (after isolation ends), journalling (paperchase do some great ones, see mine below), practice gratitude, listen to your favourite songs or podcast, practice mindfulness, have a bath, use aroma oils or incense, do a puzzle, play a game, read a book, make fun social plans (after isolation ends).
Don'ts: Keep feelings locked in, isolate yourself from total communication with others, overuse social media, excessively drink or abuse substances.

Apps: Headspace, Calm, Insights Timer, Reflectly.

The below video series "Taming Your Gremlin" was recommended, I haven't got round to watching it myself yet.