Finishing touches are applied to the animation by adjusting times and refining movements.
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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...
Showing posts with label Body Animation. Show all posts
Showing posts with label Body Animation. Show all posts
Sunday, 29 October 2017
Monday, 23 October 2017
Sunday, 15 October 2017
Toolkit 2: Animation Week 4 - Timing and Graph Editor
I'm having some problems completing this task, my rig has come apart from the model again and I tried importing it into a new scene (ticking the merge names option) which worked last time doesn't now. Also when I did a playblast of Moom before the rig separated he became blue???
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Once in a blue moom. |
Saturday, 7 October 2017
Sunday, 1 October 2017
Toolkit 2: Animation Week 2 - 5 Dramatic Moom Poses
After the previous lesson using Moom we were asked to find 5 more references but this time the poses should be dramatic, so this time round I've worked with the facial features more and added a couple props.
Saturday, 30 September 2017
Toolkit 2: Animation Week 1 - 5 Poses Using Moom Corrected
Thursday in Animation Toolkit class Alan showed me where I went wrong in the previous poses that was causing it too look unnatural and for the model's geometry to collapse, so I've gone back and tried my best to fix it. (Previous attempt: http://parisanimationarts.blogspot.co.uk/2017/09/5-poses-in-maya-using-moom.html )
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