For Scene 1, I've been trying to get the characters to rock against the train's motion in a responsive attempt to regain balance, the first video was my first attempt where I feel I had too much exaggerated movement and that it wasn't rocking with the train correctly, the second video I can see improvement but it can be better and less intense... I'm starting to think it only needs to be a subtle movement.
Animating for me is a massive struggle, I understand more how it works but I struggle to do it for myself - I can't get the realism and believability in my movement. I know what I have to do but I can't get that click to happen in my head where everything starts going right - or at least better. The paragraph below is just what I understand about animating to show what I'm thinking and what I'm trying to do whilst animating.
To animate a character I have to think emotionally - I need get inside the head of my character, their thoughts and feelings drive their actions. Movement starts in the middle of the body and has like a domino/ripple effect going up the body, so the hips/waist drives the chest, the chest then drives the neck, which drives the head, but the head is a heavy part of the body so I have to take into account how the weight of the head affects our movement. The chest also drives the clav, shoulder, ebow then wrist and fingers - a ripple effect starting at the middle of the body. Every noticeable pose has a slow in and slow out and a slight moment where a pose is held before moving into the next one. I have been trying to figure out how to use motion tweening as this is supposed to make animating easier and faster but I can't seem to get to grips with it (installing is not a problem), I read somewhere it works better when everything is in a stepped tangent but that also throws me off when previewing what I've done.
loving those glitches... but it's also very satisfying reading your thoughts on your animation process! I'm liking the way you're archiving everything on here - great studentship :)
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