Whilst doing the mouth shapes I've deliberately left a small gap between the lips as the neutral position has a gap which I did when modelling intentionally because the vertices would often merge together, when the rig is done I can always key the bottom jaw to close properly how I want it to (at least I think I can).
I struggled with this, particularly the downward motion (image below), the right head was my first attempt where I was getting the flick on the end which I don't really want so I tried fixing it by sculpting and got the left head as a result. I will come back to the mouth tomorrow in the meantime I will be adding in a blink and working on my art of.




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