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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...

Friday, 17 March 2017

Simon's Dr Seuss in Maya Demo

Looking at Dr Seuss's style, he has line work and solid colours, discussing with Simon how I'm going to get that into maya we discussed using the toon shader but he also did a demo in the hypershade using the ramp, sampler node, layer shader and lamberts. Colours were applied to faces, the outline and face applied all over.

Simon made this beauty and I will do the honour of naming it after him. 
Outline

Layer sampler, the 3 Blue boxes, the left is top layer.
Below is toon shader.

1 comment:

  1. That's the best 'angry skittle' character I've ever seen on CAA ;)

    ReplyDelete