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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects

Wednesday, 15 March 2017

Fantastic Voyage - OGR 1

1 comment:

  1. OGR 16/03/17

    Hey Paris,

    You've worked hard already and I think in general terms, your poem + simple Dr Seuss-inspired visuals is a nice idea. I do think, however, that your poem needs to be thought about a bit more in terms of content - can I suggest that you simply break down what you want to show/explain into a flow of information, with each bit of info corresponding to a verse that needs to be written. I'm not completely convinced you're going to have enough info in your poem at the moment - so start by breaking down the sequence of changes you're going to show and then between us, we'll work up the poem around that, thus ensuring you've got all the content and stages the audience needs.

    In terms of colour design/art direction, can I suggest you just do something as simple as 'colour pick' from original Dr Seuss illustrations and work within the result rule book of colours and tones - it will help your animation be coherent visually and it will also subconsciously connect us to our nostalgia for those books.

    In terms of typeface, I think you need to widen your options more (I'm not a fan of that font you've chosen - it just lacks the illustrative nature of the world you're seeking to create) - check out these websites for a wider pick - but remember the rules of graphic design - nothing hateful and unreadable please!

    http://www.1001fonts.com
    http://www.dafont.com/theme.php?cat=101 (see Doctor Soos for example).

    I like thumbnail 28 for it's illustrative simplicity - but remember, if you're going to include a representation of the cell-cycle as an object in your animation, make sure that it's the sort of cell-cycle representation that Seuss would create, so more this:

    http://2.bp.blogspot.com/_HgbE7lKUbN4/S8eSaJOEdmI/AAAAAAAACqU/MXFkNTm20HI/s400/dr+seus+clock.jpg

    I think you need to work very closely within a Seuss-inspired visual concept - nothing should step outside it or feel 'foreign' - so that includes your relationship to modeling, texturing and lighting. What I'd do know is get some Seuss illustrations and really look at them to identify your visual language: what are the Seuss-rules? Identify them - and stick with them throughout.

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