Matte Paintings by Ruth.
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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...
Showing posts with label Digital Set. Show all posts
Showing posts with label Digital Set. Show all posts
Sunday, 26 November 2017
Collaboration: Harry Potter Set (The TriBore Games)
Below using basic shaders and Ruth's matte paintings I've modelled the set above, the benches and podium have already been designed modelled and textured prior to modelling this set and are in Ruth's animation scene file separate so that is why they're missing in the screenshots below. The fog in the scene will be created in maya - I did attempt texturing a plane with fog however it didn't go to plan so will have to attempt a simulation.
Matte Paintings by Ruth.
Matte Paintings by Ruth.
Friday, 17 November 2017
Collaboration: Lord of the Rings 'The Free Ride' Skit Set
Our sets will be mostly matte paintings rather than models, for the 'LOTR free eagles rides' skit, will be this with a sign (modelled) saying free rides with eagles next to it, the characters will shuffle up the grass (behind front plane).
Friday, 16 December 2016
Updated Final Render of Merveille
Thursday, 15 December 2016
Wednesday, 14 December 2016
Todays Textures (14/12)
Tuesday, 13 December 2016
Testing Renders with Matte Paitnings
Merveille UV Mapped, Block and Wireframe
Saturday, 10 December 2016
This Week's Progress
Matte Paintings
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| Worked into a section of one of Monet's Paintings |
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| (PNG) (The bottom of each piece won't be seen behind buildings) |
Sky and field broken up into separate paintings
Models
Bird Cage (Will have glass jar)
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| Mirror Building |
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| Crown |
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| Scuba Diving Helmet |
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| Wind Turbine |
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| Lamp Post |
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| Train Carriage (Not Textured) |
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| Gazebo |
Monday, 5 December 2016
Next Steps
Today I've shown Jordan my block model of how I'm going to layout my composition, he aprroved of it and has shown me techniques on how to make everything more realistic: soft selection for making a more realistic terrain, alpha maps as a simpler way to make the fogginess of this dream, also how to merge the path and field using grass.
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| Example of alpha maps being used for grass, found at: https://www.artstation.com/artwork/vwbA6 |
It's important to always be looking at references and professionals, when it comes to the grass merging bit I found this example showing progression helped.
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| Found at: https://www.artstation.com/artwork/8ZeBQ |
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| Found at: https://www.artstation.com/artwork/8ZeBQ |
Another example: https://www.artstation.com/artwork/Ra84X
Then I was shown different ways to use lighting, ie area, point and directional - I will be rendering in mental ray. Below are some test shots of lighting.
Now I'm going to work on my matte painting by working into Monet's painting even more using mixer brush tool to make it look more painted as Cornell collages art work rather than painting his own to collage. New techniques: Mixer brush, clone tool, hue jitter and taking an oil painting texture and using a blending mode to add a layer of effect. Braid Game is an example of the sky.
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| Diagram of compositioning layers |
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