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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...

Showing posts with label Digital Set. Show all posts
Showing posts with label Digital Set. Show all posts

Sunday, 26 November 2017

Collaboration: Star Wars Set (The Crack Shot)

Matte Paintings by Ruth.

Collaboration: Harry Potter Set (The TriBore Games)

Below using basic shaders and Ruth's matte paintings I've modelled the set above, the benches and podium have already been designed modelled and textured prior to modelling this set and are in Ruth's animation scene file separate so that is why they're missing in the screenshots below. The fog in the scene will be created in maya - I did attempt texturing a plane with fog however it didn't go to plan so will have to attempt a simulation.

Matte Paintings by Ruth.

Friday, 17 November 2017

Collaboration: Lord of the Rings 'The Free Ride' Skit Set

Our sets will be mostly matte paintings rather than models, for the 'LOTR free eagles rides' skit, will be this with a sign (modelled) saying free rides with eagles next to it, the characters will shuffle up the grass (behind front plane).

Wednesday, 14 December 2016

Todays Textures (14/12)



Experimented with doing an Iron cage - didn't work well
Wooden cage with brass bars works way better
Lamp posts, all shaders are blinns and poles have textures and bump maps with them.









Animated GIFs



Tuesday, 13 December 2016

Testing Renders with Matte Paitnings



Just done a test render, I won't be putting the sky painting together in maya because shadows appear on the sky and doesn't look realistic.

Merveille UV Mapped, Block and Wireframe

 After much struggle I finally managed to UV map everything I'm going to use texture for, everything else will be have a shader and the gazebo will be mirrored... Now to texture everything!



Close up of  Lighthouse UV Map

Saturday, 10 December 2016

This Week's Progress

Matte Paintings

Worked into a section of one of Monet's Paintings

(PNG) (The bottom of each piece won't be seen behind buildings)

Sky and field broken up into separate paintings


Models

Bird Cage (Will have glass jar)

Mirror Building
Crown
Scuba Diving Helmet

Wind Turbine
Lamp Post
Train Carriage (Not Textured)

Gazebo

Monday, 5 December 2016

Next Steps

Today I've shown Jordan my block model of how I'm going to layout my composition, he aprroved of it and has shown me techniques on how to make everything more realistic: soft selection for making a more realistic terrain, alpha maps as a simpler way to make the fogginess of this dream, also how to merge the path and field using grass.


Example of alpha maps being used for grass,
found at: https://www.artstation.com/artwork/vwbA6

It's important to always be looking at references and professionals, when it comes to the grass merging bit I found this example showing progression helped.

Found at: https://www.artstation.com/artwork/8ZeBQ
Found at: https://www.artstation.com/artwork/8ZeBQ
Another example: https://www.artstation.com/artwork/Ra84X

Then I was shown different ways to use lighting, ie area, point and directional - I will be rendering in mental ray. Below are some test shots of lighting.



Now I'm going to work on my matte painting by working into Monet's painting even more using mixer brush tool to make it look more painted as Cornell collages art work rather than painting his own to collage. New techniques: Mixer brush, clone tool, hue jitter and taking an oil painting texture and using a blending mode to add a layer of effect. Braid Game is an example of the sky.




Diagram of compositioning layers