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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...

Thursday, 27 December 2018

A Time Apart: Fred Textured

Today I have been exploring Fred's textures, seeing as I enjoyed doing this so much I'm going to spend the rest of the day doing Doris's and Rosa's textures!

Above and below have different settings for the cornea, the top is less reflective which I like more and think is better suited for the art direction which I am still figuring out. The above screenshot is before I painted in his tired panda eyes which I prefer with than without.

I am pleased with how the hat turned out - it has the velvet, suede feel to it.
The above image is the painted texture of the coat without a fabric texture painted in, the fabrics painted in the screenshot below is wool and the coat itself is herringbone.


Below are his texture maps

2 comments:

  1. Hi. FYI - You need to create skin (subsurface shader) to give your character life. Watch Parts 5 and 6 of Pipeline 1.

    https://sites.google.com/site/digitalmcguffin/home/pipeline-1/pipeline-1-texturing-page-1

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