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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...

Monday, 8 May 2017

Z Depth Pass Test

Using the tutorials below I'm going to test out Z-depth using the camera depth rendering pass on the last scene where the camera pulls away from the nucleus like Jordan mentioned, what it does is make things in the distance blurrier like it would be in reality and things nearer clearer.

https://www.youtube.com/watch?v=7vrdOa6QlWA

https://www.youtube.com/watch?v=Le0SBd6Nu2E


Early shot: Looking how I want it, don't want it to be dark.



Middle shot: Looking good, the cells nearest to
camera is white and background plane is darker.


Last shot: different tones with the plane darkest.


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