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A-k-a, my public learning diary for my 3D animation degree and since graduating, my free-time independent 3D studies and personal projects ...

Friday, 12 May 2017

Fantastic Voyage - Reflective Statement

For this project I listened to past me's advice after struggling with Script to Screen: don't rush and don't panic, plan and prepare - do my research, do thumbnails, explore ideas and styles, be certain of an idea before jumping in otherwise it would all go down hill as I experienced. As long as I listen to advice given and keep doing well in lessons there is no reason for it to go wrong. This project has given me a confidence boost in my abilities and has made me eager to go on to do bigger and better.

The Good:
I'm pleased the three scientists were impressed by my animation, they liked my poem and that it rhymed and all of it was accurate. They loved how it was presented and looked, my art direction which as clients they don't need to worry about just be intrigued by, which Dr Seuss helped me succeeded in. My lecturers have seen an improvement in my work this project and said it was done with professionalism and determination. My art direction is consistent throughout except for the chromosomes. I have a good habit of sharing my progress and acting upon feedback, even though I can't wait to get to the finish piece I know it will take many learning curves and errors which I prefer to embrace as experience no matter how stressful it gets, I always expect feedback because I tend to struggle with noticing some of my mistakes but I believe that's down to inexperience, with each project I learn more about myself as an artist and my work; I'm finding my faults with the lecturers' help and growing as an artist.

The Bad:
Mistakes are inevitable and this time round it was my amount of chromosomes when the cell splits, the cell splits and in my mind that's divide so I did 4 divide by 2 but cells divide in order to multiply which I knew but I got a bit confused with, it should be 4 in each cell just like in the beginning, but now it's been pointed out I will fix it once toolkit is completed, I've come this far and want it to be as close to perfect as possible. Also I will be changing the textures of my chromosomes so it doesn't look like an abandoned, out-of-universe, plain CG chromosome, in addition to adding a squash and stretch to it to make it like a squishy haribo sweet. Another possible bad thing is the lack of maya used - I didn't vary my textures it was lambert throughout with a paper texture attached to the colour node, I didn't design any characters that needed rigging but that was down to the art direction I chose which I have no regrets about - the cells are recognisable as cells and the layout was clear and well spaced. 

Next steps + Lesson learned:
From this project I have learned about Z-Depth, maya deformers, the importance of transitions. I have practiced good project and time management alongside practicing maya skills learned in the first term of year 1. In year 2 I'm going to keep making art direction number 1 priority, as art direction was the solution to all my problems - decision making is what I usually find difficult and lack confidence in which wastes time, which makes me panic and then makes me rush. I think for every project the brief will give me some sort of indication to what art direction I should go with depending on the task.

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